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Wots shadowbane forums
Wots shadowbane forums







wots shadowbane forums

It's kind of like Eve in the sense that guild members can attack each other and turn on each other. One of the capturable keeps has bandits that own it, which you have to fight through to capture. Currently the starting town has guards, and they will kill players on sight who are aggressive, or bandits that wonder to close to town. This is decidedly not a pve game, but there are npc's. No real functionality yet tied to housing. You craft the blueprint then you can place it in the world. Right now there is just one house model that can be placed. Players can form guilds, and you have to be in a guild to capture a structure. Currently there are around 10,000 harvestable resources (rocks and trees) on the starting map. Everything in game is acquired by crafting. Eventually this will give some benefit, such as being able to collect taxes from other property owners in the control radius, etc. Structures that can be player owned have a corresponding territory around them. Once claimed ownership goes to your guild, keep is healed, you can now open/close the gates, etc. To claim a structure you have to take down at least one wall, get inside and use the keep stone to claim it. Currently catapults are in, as well as balllista's but ballista's only damage players/npc's. Structures are destructable and claimable. World areas can have persistent effects, weather damaging buildings, etc. Items can trigger effects (equip a weapon, a buff gets applied). Single target/aoe damage that can be applied to players, structures, anything in game.

  • Combat system based on status effects.
  • Customized systems for placing colliders on trees/other objects as they come into range, which was is basically a workaround for a long standing issue with large terrains with lots of trees in unity. Around 180,000 trees in the world, 30,000 other misc objects. Terrains are dynamically loaded as you move around the world. Starting map is 64 terrains of 1000x1000 size each.

    wots shadowbane forums

    Most of these have backend systems that are fairly well flushed out and not just prototype code. This is a quick rundown of functional features that more or less work, minus any real polish. The state of the game is that this is the result of 3 months work, with almost all of that time spent putting in core functionality required to be able to iterate on the gameplay. Screenshots at the bottom, link to a playable download about halfway down this post. It blends elements of games like Eve, GW2, and Shadowbane. This is a sandbox mmo with a focus on massive pvp, siege warfare, and controlling territory and resources.









    Wots shadowbane forums